![]() While the more "modern" Darkplaces Quake engine is already packaged for Fedora, Quakespasm feels much truer to the original. While I'm not a big gamer, the Quake series (at least up through Quake III) has always been a favorite (see also: Wolfenstein 3D, Return to Castle Wolfenstein). Let us know what you think about the Quake II VR mod.While I was figuring out how to get gdb for the msp430 to build in Copr, I played around with packaging something simpler, Quakespasm. When it initializes it will attempt to locate the display that the Rift is configured as and use it, but if that fails it will default to the primary monitor. If your Oculus Rift is connected and powered on it will enable support automatically at launch, but you can also enable Rift support by accessing the console using ~ and entering vr_enable. You can alternately just copy the contents of the extracted Quake2VR directory on top of an existing Quake II installation, however there is always the risk that this breaks the original installation. ![]() Run quake2vr or choose one of the links provided in the extras pack.Music files need to be named track02.ogg to track11.ogg. ogg format you can optionally place these files in baseq2\music\. If you have the CD audio soundtrack in.videos\ (optional – only if you want cinematics).overwrite it if you downloaded the shareware version) players\ (optional – only if you want to play multiplayer.pak0.pak (overwrite it if you downloaded the shareware version).Copy the following files from your Quake II baseq2 folder into the new baseq2 folder:.Optionally download the extra’s package and unzip it to the same folder.Download binary or shareware package and unzip it to your preferred directory.– Binaries HD textures, music, mods, and shareware levels: quake2vr-2.0.0-full.zip pak included: quake2vr-2.0.0-shareware.zip (Alternate, non mega.nz link) – If you don’t own Quake 2, you can get the version with the shareware. ![]() – Binaries-only (no HD textures if you already own Quake 2) – quake2vr-2.0.0-bin.zip To play Quake II in VR, you’ll require the full version of the game, an Oculus Rift headset, and Windows 8.1 or 10. Multiplayer should work (deathmatch or CTF).Regular / 2D mode if VR is disabled, or no Rift is detected.Xbox 360 / Xinput compatible gamepad support.Full configuration of VR settings through menus.VR Supersampling (Render Target Multiplier, Pixels per Display Pixel Override) can be set explicitly in game options (VR, Advanced).To enable, type ‘vr_autocrouch 1’ at the console Experimental VR auto-crouch feature (disabled by default), which lets you crouch in real-life to trigger in-game crouch.There are also two new console commands “comfortturn_left” and “comfortturn_right”, so comfort turning can be used in conjunction with more aimmodes bound to DPad Left and Right by default. Can be disabled in game options, VR section. VR Comfort Turning (enabled by default, 45 degree increments).Positional weapon tracking is not supported.īut to be clear, you can aim with the Touch controllers. Additionally, if “VR Controller Support” is enabled in the game options (VR section) (enabled by default for right-hand aiming), the Touch controllers can be used to aim weapons (orientation only). Oculus CV1 (consumer version) support with LibOVR 1.12.The original Quake II game has been migrated to the VR platform with the original storyline and the action-packed adventure that many fans are familiar with. And thanks to some amazing fans and developers, you can play Quake II VR on the Oculus Rift. Quake II was one of the earlier games to offer 3D game play which was quite amazing at that time. The game was developed by ID Software and published by Activision that brought joy to millions around the world. Quake II is a first-person shooter game that was first released in December of 1997.
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